Got the opportunity to create a poster for the Destiny Collection. The poster was created utilizing in-game content and preexisting Destiny Key Art. I had a lot of fun working on this one!

Normal mode Hunter Artifact (2D in-game). Also used in game as the Dormant Siva Cluster icon. Please read description here: https://www.artstation.com/artwork/1ZPBL  for more information.

Normal mode Hunter Artifact (2D in-game). Also used in game as the Dormant Siva Cluster icon. Please read description here: https://www.artstation.com/artwork/1ZPBL  for more information.

Heroic mode Hunter Artifact (2D in-game)

Heroic mode Hunter Artifact (2D in-game)

Normal mode Warlock Artifact (2D in-game)

Normal mode Warlock Artifact (2D in-game)

Heroic mode Warlock Artifact (2D in-game)

Heroic mode Warlock Artifact (2D in-game)

joseph-biwald-destiny-siva-core-jb.jpg
Heroic mode Titan Artifact (2D in-game)

Heroic mode Titan Artifact (2D in-game)

Got the opportunity to create a Vex-inspired wedding band in Destiny. I ended up modeling the band in Maya, rendering it in KeyShot and adding subtle textures in Photoshop. Congratulations to Adriel Wallick and Rami Ismael on your recent wedding engagement! 

Got the opportunity to create a Vex-inspired wedding band in Destiny. I ended up modeling the band in Maya, rendering it in KeyShot and adding subtle textures in Photoshop. Congratulations to Adriel Wallick and Rami Ismael on your recent wedding engagement! 

A Taken King poster I worked on for the Bungie Store in collaboration with my awesome boss Garrett Morlan. Garrett supplied a rough concept/effect pass, I was responsible for rendering and finishing the poster. The poster is currently up for sale on the Bungie Store

User Interface

Titan Artifact (2D). Created the shell by re purposing/bashing models modeled by the Destiny Hard surface team as a base. The rest was painted. Responsible for Concept and rendering.

Titan Artifact (2D). Created the shell by re purposing/bashing models modeled by the Destiny Hard surface team as a base. The rest was painted. Responsible for Concept and rendering.

                           Warlock Artifact (2D): Created using Lord Saladins helmet as a base. The rest was paint/textures. Responsible for Concept and rendering.

                           Warlock Artifact (2D): Created using Lord Saladins helmet as a base. The rest was paint/textures. Responsible for Concept and rendering.

                                                                                                              Miscellaneous Icons I painted/worked on.

                                                                                                              Miscellaneous Icons I painted/worked on.